﻿using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace WindowsGame1
{
    public class Worker
    {
        public Tile Tile { get; set; }
        public Vector2 Destination { get; set; }
        public Vector2 Location { get; set; }
        public bool ReturnHome { get; set; }
        public List<Action> Actions { get; set; }
        public int MaxActions { get; set; }
        public int Range { get; set; }
    }
}